THQ Explains Lack of WWE All Stars 2
The following has been taken from Gamerzines.com, You can read the original article here
Arcade experiences “don’t sequel well”, according to creative director Cory Ledesma.
In an exclusive interview with GamerZines, creative director Cory Ledesma has offered some insights into why THQ would be apprehensive about bankrolling a sequel to WWE All Stars.
“I think that obviously since we released WWE All Stars we saw that there was a market for that – a desire to have that kind of experience. Historically with all other sports franchises, those games do well the first time out, but they don’t sequel well,” he explained.
“I don’t think they [arcade games] have as much potential to be different year to year. Simulation titles tend to do the best, and these other compliment titles are great – they play the supporting role really well. If you want a break from the simulation title by having a different experience, I think they serve that purpose well. Maybe it’s a different title, maybe something else WWE-related can fill that void.”
The big stumbling block is that the developer behind WWE All Stars, THQ San Diego ,was infamously closed during E3 this year after THQ announced that they had sold the UFC license to EA for an undisclosed fee. Mr Ledesma also explained to us that there is a potential to confuse the marketplace if there’s too many WWE games released during a year potentially cannibalising the audience; splitting it to buy one WWE game while the other is potentially neglected.
Still, we’re a bit surprised that there isn’t more of a will from THQ to put out WWE All Stars 2. The premise of wrestlers from the past facing off against modern superstars is a fantastic one, and the fighting system offered some of the most genuinely enjoyable gameplay the WWE license has boasted in years